Everything in Particular

September 5, 2007

Clearing the read-only flag on a file in C#

Filed under: Development — omatase @ 4:58 pm

[code lang="c#"]
FileInfo myFile = new FileInfo("c:\\myfile.txt");

if ((myFile & FileAttributes.ReadOnly) == FileAttributes.ReadOnly)
{
// remove the read only attribute
myFile.Attributes = (FileAttributes)(Convert.ToInt32(myFile.Attributes) - Convert.ToInt32(FileAttributes.ReadOnly));
}
[/code]

August 14, 2007

Final Fantasy XII Revives the Series (Part 2)

Filed under: Entertainment — omatase @ 5:48 pm

If you havent already read part 1, here is a link to that article: FF XII (Final Fantasy 12) Revives the Series

And then there was XII

My first look at Final Fantasy XII was as a playable demo; reminiscent of the demo I played of Final Fantasy VII at Incredible Universe at least 3 years before its release. I saw the Final Fantasy XII playable demo available at a local Game Stop and played it briefly. The demo left me quite unimpressed. This was after having played Final Fantasy XI which was a very similar game. The obvious initial difference is that, since there is no multiplayer aspect to the game, that a single person is expected to play as all members of the party. I didn’t see how that could even be reasonable with the active gameplay battle system. The demo had me walking around a dungeon, I recall fighting bombs which is a typical enemy found in the Final Fantasy series. The spell animations and sounds were quite unimpressive as well. Even the art on the box gave me the impression of a game with no real depth (don’t ask me why I thought I knew this just from looking at a box).

Better than the First Impression … By a Long Shot

Initially I didn’t purchase this Final Fantasy. It’s not the first Final Fantasy since my initial Final Fantasy experience that I didn’t buy. I also didn’t buy Final Fantasy X-2 which most people I talk to agree is not really a Final Fantasy. It’s Final Fantasy X with some new content (art, audio, dialogue) added. I started playing Final Fantasy XII after borrowing it from my brother who is obviously more dedicated a fan than I. The game started out slow to be honest, the story is a bit boring at the beginning. After about 15 minutes of that though you are into the gameplay. And I have to say that from minute one of gameplay I was drawn in and loving it. It didn’t take much more than 2 or 3 hours of play before I didn’t want to put it down. This is a game I could (and have) played for 8 hours straight (I only put it down after 8 hours because my wife made me).

Gameplay

One thing I didn’t experience from playing the demo that you encounter out after about an hour of playing is gambits. Gambits is a mechanism by which you can add a bit of AI to members on your team. Each playable character has a small list of configurable gambits. A gambit consists of a trigger and an action. A trigger is something like “Self HP < 40%” and an action is something like “Curaga”. This particular trigger / action combo will tell your character to cast curaga upon him or herself when their HP is less than 40%. Triggers available range from enemy and character statuses to enemy weaknesses. For instance you can have a gambit that says Character status = blind -> blinda, or Enemy weak fire -> firaga. Gambits are arranged by priority and will resolve if the trigger is met and there are no higher priority gambits. With this system you can reasonably control your characters from a set of instructions rather than having to make them perform an action manually each time. This solved one of the biggest problems I saw in the demo and to be honest gambits are pretty well done. It doesn’t take any enjoyment from the game and leaves you with a feeling of satisfaction when you come up with a particularly useful or clever gambit. There are a huge number of triggers and while there are some things you can’t do with a gambit, it’s probably for the best because having fully automated battles wouldn’t be fun anyway.

As for the other bad half of my first impression, spell animations and sounds, they were overall pretty disappointing after my second impression as well. I would rather they had taken the sounds and animations directly from FFXI, those were some nice effects!

Now to my favorite part… hunts! Hunts are brand new in the Final Fantasy series (as far as I know) and they really add most of the enjoyment to this game. To segway why I love hunts so much, let me first tell you about one of my biggest problems with Final Fantasy games… the difficulty level. They are by and large too easy! And remember, Too is a Negative Word. The Final Fantasy series has long needed a difficulty level boost. My favorite in the series was 2. Much of the reason for this affinity is because it is more difficult than every game since. Other games had their moments but to underscore my love for a challenge let me tell you about my favorite part on FFVII. Near the end of the game enemies called “weapons” are roaming around. These were not enemies you encountered randomly and there was a finite number of them. Of these creatures, emerald weapon was my absolute favorite. You had to pull out all stops to defeat him. I remember trying at level 89, 90, 92, 93 only to eventually defeat him at level 94. Part of this was because I was leveling up my knights of the round, final attack and phoenix materias. What was this battle like you ask? Well, you have a 20 minute time limit and you’re fighting an enemy with 1,000,000 hit points. This meant you had to deal maximum damage each tturn and that meant that you had to use knights of the round with the mimic materia. Since it was pretty much guaranteed he would execute is kill-everyone-in-one-hit attack at least once and obliterate your entire party giving you no chance to recover you also had to come up with a way of surviving the battle. The best (maybe only?) survival strategy is to equip the final attack + phoenix materia in combination. This way whenever he killed your entire party in one fell swoop, the phoenix would come revive you. Now mind you, this would only work up to 4 times and that’s only if your materia is fully leveled up, which would only be the case if you did this intentionally(both materia in the combination had to be at least level 4). This was absolutely the coolest part of the game. I wanted 10 more battles just like it.

Hunts in FFXII are like the weapons in FFVII only there are dozens of them! Now, honestly, some hunts are not very difficult to defeat at all but if you breeze through a battle against a particular hunt you can bet dollars to doughnuts it’s because you didn’t seek out the hunt when it was freshly posted, and you have gained too many levels before fighting it. Ok, so what are hunts? Hunts are bills posted on a public message board displayed in a prominent place in most major cities. You find the board, read the bill then find the person who posted the bill. When you do you will learn about some new notorious monster that did some such thing or the other, where and how to find him. Once you have talked to the poster and accepted the hunt you are free to go find, and kill the great beast. If you do it right (meaning you find and defeat these hunts as soon as you are able) most of them are very difficult and very fun. I remember fighting a giant turtle no less than 5 times because whenever I got his hit points down around the 10% mark he would cast some magic spell that doubled his level. Now all of a sudden he is hitting for 2000 damage instead of 200 damage. I fought an antlion that would kill me in 2 hits and had a speed of roughly twice any of my characters. This amounted to a pattern of me reviving a fallen ally only to fall myself. I then change the party leader to the ally just revived and revive the ally that was just ko’d only to immediately become fatally wounded myself again and the whole pattern would start over. I kid you not I continued this pattern in this battle for no less than 15 revolutions before I finally decided to give up. I revived one last party member for good measure, brought in my only remaining living party member and prepared for death. By this time the antlion really only had a few thousand hit points left, but I was completely and utterly unable to land even a single blow as all of my efforts were focused on reviving. Well, with the last 3 members of the party that were still living I stopped the reviving pattern and went on a full attack fully expecting a prompt death. I was literally jumping up and down on my feet cheering about 2o seconds later when a near-fatal Vaan got pissed or something (I don’t know) and started landing blow after blow not letting the antlion even respond. He landed no less than 6 blows consecutively and fell the antlion. It was probably the happiest moment of my life (don’t tell my family).

Not only the hunts are difficult though. You can make a wrong turn in a dungeon somewhere and find yourself facing a foe that is twice your level. I don’t know why but something about being able to encounter enemies orders of magnitude more powerful than yourself is exciting. Whenever I happen upon enemies like this I break out all of my tricks to try and defeat even just one of them just to see how much experience I can gain. Sometimes if they are only 10 levels or so higher than me I will try and onesy twosey the enemies to make it to the other side of the dungeon to see if there is some treasure that is only supposed to be collected once I am at their level. I think “wouldn’t it be cool if I find a sword or some armor that I am not supposed to have until I am 10 levels higher?”. Yes, it’s geeky, but we are who play these games :) .

July 25, 2007

FFVI Hard Type

Filed under: Entertainment — bhart @ 10:07 am

What is FFVI Hard Type?

FFVI is an altered rom of the original FFVI (FFIII US) video game. I decided to alter the original version of the game using two editors. Why bother? The main reason for my doing so is because I wanted to make a more challenging version of the game. It is a great game in many ways, but let’s face it, it was way too easy. Sure, its fun going around killing almost anything without much effort. But that wears off and it gets boring getting into battles where all you do is hold down the ‘A’ button and wait a few seconds until the battle ends. When you can defeat the end boss only being around lvl 35 or lower, that’s pathetic. Something had to be done to give this game a decent challenge. Below I’ll explain some of the things that were changed in the game.

Changes

Harder Battles Battles
The most obvious since this is what desperately needs to be changed in order to make the game harder. Pretty self-explanitory.
changed dialog text Dialogue
In no way affects the difficulty of the game, but something fun to change to make the game funny and to poke fun at the characters in it.

GP
Issues relating to money such as how much earned and store prices were changed to make the game more enjoyable. This doesn’t really affect the difficulty of the game either, just makes it less tedious when trying to buy items for your characters.

Espers/Magic
The spells the espers teach you have been changed as well as the rates at which you learn them. Some of the level up bonuses have been changed as well.

Rages
Most of Gau’s rages have been changed. In the original version of the game, only about 20 something rages were even worth using most of the time. That’s more or less 10% of them. Quite sad. While it would be too cumbersome to list all of the changed rages here, I will list a few that will definitely kick some A. The names of the enemies you learn them from have also been changed. Just keep an eye out for them.

Kishkumen
Osteosaur
Humpty
Oscar Ochu
Power Demon
Roc
Exoray
Evil Wreath
Evil Genie
Fuzzy Eye
Lancer
Lurp Prince

Lore
Strago’s Lore spells suffered a similar fate to Gau’s rages. Some of them just sucked. Some of the Lore spells had to be changed. According to the editor, Strago should be able to learn new spells in place of the old stupid ones. If it doesn’t work, at least you’ll be spared learning lame Lore spells such as Exploder and Pep Up. Below is a list of the new Lore spells you’re supposed to be able to learn.

Absolute 0
Flash Rain
South Cross
Hyper Drive
Shrapnel
Meteo
Blaze
Sewage
Goner
bye bye Chupon Colosseum
The items you can win at the colosseum have also changed. I’m not going to list any changes here. You’ll just have to figure out for yourself what they are. You won’t have to fight Cheapon, er I mean Chupon nearly as often anymore.

Altered Rom
Well, those are the main changes made to the game. Below is a link where you can get the rom if you wanna try it out. You may have to right click and select ’save target as’.
Final Fantasy 3 Mod

July 12, 2007

FF XII (Final Fantasy 12) Revives the Series

Filed under: Entertainment — admin @ 10:47 pm

Final Fantasy XII case

In the beginning … (for me)

Final Fantasy IV case

I have been an avid Final Fantasy fan since Final Fantasy II (Final Fantasy IV JPN)was about a year and half into its run in the US market. My first impression of the game was not a favorable one. You see, up to this point in my life my favorite games had been Super Mario Brothers, Megaman 2, Blaster Master, Contra I & III. Basically shoot-em-up games that involve moving left and right and pushing one of two buttons (in some cases both at the same time).

Being a gamer with this background seeing the Final Fantasy II interface I wondered why in the heck anyone would ever want to play a game where they have to read so much. Not only that but you’re going through menus looking at player statistics pouring through hundreds of items in an inventory list. Why would anyone want to play this game!? Fortunately for me I was so addicted to video games that I played anything that I could blow the dust off sufficiently to get it to work in my Nintendo. Soon after borrowing it from my friend I was off killing Imps with a lowly 6 hit points, learning what a Paladin was and how such a lame-looking, turn-based battle system could actually be fun.

Looking back on my first Final Fantasy experience the part I remember enjoying the most was the part that I had the most trouble with. The three sisters battle. One sister healed, one did powerful black magic spells while the third provided a wall for the other two. It was in this battle I learned the dynamics of a delta attack and it was the first battle I had to develop a real strategy to get through. It was awesome!

Deterioration of the series

Blitz Ball

Fast-forward ten years to the year 2001. Final Fantasy X is released in December and like a mindless zombie going through the, now habitual, motions embedded in me like muscle memory I trek to the local game store and pick up a copy. The outcome of the Final Fantasy X gaming experience was … disappointing. I hated blitz ball (seen left) which is compounded by the fact that for the story to progress there are times you actually have to play it! The characters were ok I guess. The story was strange and hard to follow but it didn’t completely turn me off. Ten years of living through the same turned-based battle system was really starting to wear on me. It was no longer just lame looking anymore it was actually lame playing now too! It had been given a bit more life with Final Fantasy VII when they gave the enemies and players more movement in battle and made it 3D but even that was getting old being introduced 4 years previously.

Enter Final Fantasy XI onto the scene

Final Fantasy XI case

This game was fun! … for a few months. It really was a fun game, but it was a Final Fantasy by name only. Because it was an MMORPG it didn’t have persistent worlds, it didn’t really have a story line (nothing very engaging anyway) and you were unable to control your entire team as each character was played by someone else somewhere in the world. When I say it was fun for a few months that is because after about three months if you were playing moderately you would be about level 30. Once you’re level 30, without investing 3 or 4 hours each night to play you could no longer progress at a reasonable rate. Take the progression away and you take away the fun of it all. This game warrants special attention however as it marks the first Final Fantasy game to introduce a new battle system. It was more active and engaging. Your characters weren’t 20 yards from the enemy running back and forth when attacking (or just standing in place and swinging a sword from BFE in the earlier versions of the games). I stopped playing Final Fantasy XI about 6 months after I started. It isn’t really a game you can get to the end of with any reasonable investment of time and so I had to abandon it. Because it really was a fun game I did miss playing it. So while my opinion of the game is that it was ultimately very fun I don’t give credit to this game for breathing new, much-needed life into the series simply because it was basically a non Final Fantasy Final Fantasy.

read on: Final Fantasy XII Revives the Series (Part 2)

July 7, 2007

Why Does No One Remember Apple’s Mistakes? Pt 1

Filed under: Technology — admin @ 5:20 pm

Apple enjoys the most loyal, forgiving (and forgetting) customer base in any industry in the history of the world…

At least that’s the explanation that I have come to. Who was it that said when you have eliminated all other possibilities, that which remains, however unlikely, is the answer? Sherlock Holmes? And when did we start quoting fictional characters giving them credit for coining phrases? Maybe it started with me, here, now?

I for one cannot understand this loyalty. I have to write this article assuming that the latest versions of OSX (within the last 5 years) are absolutely perfect (100% bug free) and have every feature anyone could ever want. This is simply because I haven’t used OSX for about 5 years and it’s only fair to give Apple the benefit of the doubt for products with which I have no experience. So it is entirely possible that loyal fans of Apple may have very good reason to be loyal right now; I really don’t know. What this article is about is how?!?!?! did Apple survive through the end of the 20th century?

My wife who is a PC convert has a degree in Graphical Arts. As everyone knows you can’t learn Graphical Arts in a public school without using a macintosh computer, it’s just not possible. I don’t know what the numbers are, but my impression is that any school that ever teaches this degree does it exclusively with Apple machines. I don’t know why for sure, maybe it’s cheaper for the school that way. I don’t know what kind of deals Apple gives schools on computers. Not really important for the sake of this article.

When I met my wife it was at a time in my life when I had still yet to form an opinion about Apple or Apple-branded hardware and software. It was a simpler time when things made sense. Ignorance was very bliss.

Shortly after I met my wife she got a job working at Smith’s corporate (Smith’s is a grocery store in some mid-western states). Her main function was to use Quark Xpress, Illustrator and Photoshop to create the ads Smith’s would send out in newspapers, etc. There were about half a dozen people in her department. They all used G3 powermacs as their primary machines. I cannot count the number of times the discussion of her day included the number of times her and her coworker’s machines crashed. To this day when asked on an average day how often her work-provided macintosh would crash the number she gives is 2-3. These G3s used the latest and greatest version of Mac OS at the time (OS 9.x, OSX for desktops was released in March of 2001). The time period in which my wife was at this job using these particular computers was 2000 – 2003. This means this was happening when the two prominent Microsoft operating systems on the market were Windows 2000 and Windows XP. Windows ME was hardly prominent as it was released with a bad reputation and was not widely used.

Having your OS crashing 2-3 times per day on average is astronomical! No, this is not an overreaction or sarcasm. It is literally “relating to astronomy” wait… no that’s not it. Oh, here it is “immeasurably numerous, high, or great“. Wow, that’s actually the definition of sarcasm. Ok, this time it’s astronomical and measurable. Trust me 15 years experience working on, fixing, restoring, installing, recovering and just plain old using an operating system says this is a beta-quality software product at best!

I have used some form of Windows OS in a professional work environment since Nov of 1996. I have used Windows 95 (OSR2.1), 98 SE, 2000, XP and Server 2003 as the operating system for my desktop PC over the years. None of these operating systems crashed even once daily on average. In fact I would be compelled to discontinue use of an operating system that crashes that often even if it were a Windows operating system which have had great features that Apple has never had. A few examples of these features are things like compatibility and affordable pricing.

This is the source of my confusion over the loyalty just gushing from the Apple fan base. I have a lot of points to make on this topic and so I am making them in parts.

Stay tuned…

Here’s that quote from above “… when you have eliminated the impossible, whatever remains, however improbable, must be the truth”

wikipedia.org. Sherlock Holmes. Retrieved on 2007-07-03.

June 27, 2007

“Too” is a Negative Word

Filed under: Philosophy — admin @ 10:33 pm

Are you thinking “what the [exclamatory word goes here] does that mean? “? If you are, just remember your stupor now for when you say “well duh!” at the end of the thought. The idea here isn’t what’s important, the phrase (“too is a negative word”) is.

What???

Just like when listing our vowels we say “A, E, I, O, U and sometimes Y”. When listing negatives we can say “not, cannot, can’t, will not, won’t, couldn’t, shouldn’t, …, wouldn’t, haven’t and sometimes too”.

examples:

too hungry, too tired, too sweet, too sour, too much etc etc etc.

That’s right put “too” in front of just about anything and (as long as sarcasm isn’t implied) it’s probably not a good thing. This is certainly no revelation for any native or even ESL English speaker, but calling “too” a negative word is probably new for most people.

And so I say again “too is a negative word” … sometimes :) .

An obvious example of when it’s not negative: “I would like some pizza too.” (as I often hear my friend Alma exclaim)

June 26, 2007

There IS No Lane For Speeding

Filed under: Life — admin @ 3:29 pm

Am I wrong here? Who thinks that “pass on the left” means it is legal to speed in the left-most lane? If you are behind someone in the fast lane going slower than you AND you are speeding realize that it is you that is in the wrong, not they.

IF you intend to go over the posted speed limit (especially by a large margin) then you will be going faster than some (in some cases most, in some cases all :0) of the other vehicles on the road. When you create a situation like that there is no avoiding the fact that you WILL be going faster than someone in your own lane; indeed it is likely there will be someone in your lane that is in front of you that is traveling at a velocity slower than yours. What I mean to say is if you intend to go over the posted speed limit you need to come to grips with the fact that you will likely often need to slow down for someone obeying the law. This gives you no justification to become angry. If you want to coexist happily with vehicles around you, you need to play by the same rules they do.

Where there is more than one lane available for a particular direction, there is a lane designated for passing. You pass on the left. However, it is rightfully called a “passing” lane, not a “speeding” lane. Get caught going too fast in that lane and yes indeed you will get ticketed. It is because of this that no amount of pressure from behind is going to cause me to exert sufficient speed such that I will get ticketed.

Having said all of that. I understand people get late for work or an appointment or they just hurry to any destination. That is of course their right and I have no problem whatsoever in getting out of their way when I see them coming. Please do realize however that I will get and stay in the left lane (going the speed limit no less) when I have a left turn to make a short distance down the road. I will also be using that lane for passing myself. Yes, in fact I go the speed limit wherever I am and still (pretty regularly actually) happen upon people going under the speed limit.

Thanks for allowing me my rant

Comments welcome

June 22, 2007

Why the Playstation Consoles (PS1, PS2, PS3) Suck

Filed under: Entertainment, Technology — admin @ 5:04 pm

Overview

Okay, maybe “suck” is too strong of a word to use but I have a really hard time with Sony’s Playstation consoles. The Playstation console franchise has given us many a good game (i.e. Resident Evil, Devil May Cry, Final Fantasy VII, Metal Gear Solid). Right now I’m playing Final Fantasy XII and I just love it!

What’s So Bad?

But this article is about why it isn’t good and I assure you that list is MUCH longer. First of all is it just me or is the percentage of bad games really high? And much higher than their competition? Certainly Game Cube’s bad game percentage is very low. Sure there are a lot more titles available on the PS2 vs. the Game Cube for instance (or even the XBOX) but what good is that when most of them are so badly done? You might say there are only more bad games for Playstation because there are more games for Playstation. Ok, I’ll buy that, but the problem here isn’t sheer number of bad games so much as the percentage of games that are enjoyable to those that should join the Atari’s ET backfill in the middle of the Mojave.

Ok, aside from the copious amounts of bad software available for the Playstation gaming consoles, what else is so bad about it? Well I have this bad taste in my mouth about the Playstation’s rise to fame. By the time the PS2 came out the Playstation franchise was already well established so for the sake of this discussion I think it is reasonable to focus on how/when/why the PS1 was able to break into the console gaming market. Remember this isn’t a small feat, Atari (the supposed console gaming king of the 70s) didn’t go anywhere (worth mentioning) with the Atari Jaguar and the last reported figures I was privy to on the XBOX indicate that MS lost over $300,000,000 (that’s 300 million dollars) on the XBOX console itself. Now, why do I have such a bad taste in my mouth about Sony’s Playstation having such good positioning in the console gaming market? Simply because I don’t think they deserve it. Why? Because the only reason they are in the position they are in and not just a blip on the console gaming radaar was dumb luck. The ultimate example of right place in the right time. It honestly had very little to do with product quality.

Why Do We Care?

Why is this a problem for us gamers? As video game fans we want the people that are in a position to provide the entertainment to be good at entertaining. The ideal situation would be an underdog system to push through the ranks relying on nothing but sheer entertainment value to boost their base and win market share. What we have with the Playstation phenomenon is the opposite of this. Do we want a good chance of enjoying our gaming experience when we pick up a new game, or a snow ball’s chance in Bowser’s castle?

The Timing Issue

Now, what was this timing issue they took advantage of for PS1 you ask? Simply put, the N64. I am a big Nintendo fan, always have been. That being said I’m willing to admit that the N64 was largely a failure. Here’s why:

  • Firstly, Nintendo spent most of their time, money and all of their media exposure on the N64’s “wonderful” new “ground-breaking” controller. I’ll admit I bought into the whole controller hype pre-N64 but after release we all found out how incredibly cumbersome and over sized it was. I mean it’s a controller that looks like a bat wing replica 2x scale! Not to mention the fact that there were buttons on it that almost no games used! Can anyone name more than 5 games that used the “L” button where the same functionality wasn’t exposed through a different button as well? In fact come to think of it name 5 games that used the left one third of the controller. I much much much prefer the SNES or Game Cube controllers.
  • Secondly, it was a cartridge based system! This was a huge, huge disadvantage for the N64. Hey, I’m all for the speed you get from cartridges but one of the biggest disappointments on the N64 for me was the fact that Squaresoft broke its ties with Nintendo. Final Fantasy VII (the biggest FF hit of the series at the time) was to be released on N64 originally. Why did Square break it’s ties? Mainly the cartridge media type of the N64.

“Late in the 16-bit generation, Square showed an interactive SGI technical demonstration of Final Fantasy for the next generation. However, 1997 saw the release of Final Fantasy VII for the Sony PlayStation and not the Nintendo 64 as many had originally anticipated. This was due to a dispute with Nintendo over its use of faster and more expensive cartridges, as opposed to the slower and cheaper – though much higher capacity – compact discs used on rival systems. Final Fantasy VII would have required a very expensive large capacity cartridge to work on the Nintendo 64. A cartridge holding the game’s three CD-ROM’s worth of data and full-motion video would have been nearly impossible to market at a price that most people could afford.”

wikipedia.org. Final Fantasy. Retrieved on 2007-06-25.

These are just two examples of market share Nintendo offered up on a silver platter for anyone interested in selling their own gaming console. Enter the Playstation 1 by Sony… right place, right time.

PS3

We all know the biggest problem with the PS3. The sheer cost of the thing! Really this is Sony proving to the gaming community that they don’t deserve the space in the industry that they currently occupy. Why is it so expensive? Not really a question for this article except for two points: the infamous cell processor and Blu-ray.

Cell Processor

The cell processor is a joint effort between IBM and Sony and in all honesty the technology may be a great idea, but as good as it may be it has at least one debilitating flaw. IBM is claiming they would be “lucky” if they got a yield rate (percentage of usable processors) of 10-20% for the cell processors. This means that straight off the assembly line at least 80% of the cell processors are unusable in the PS3. Does this drive up the manufacturing cost of the PS3? It absolutely does and is at least one indication as to why it’s soooooooo expensive.

Blu-ray

Blu-ray itself is a topic that would span its own article. In the context of this discussion however Blu-ray is another piece of brand-spanking-new technology included in the latest console in the Playstation series (PS3) . There is certainly nothing wrong with having new technology in your console, but it shouldn’t be constructed completely of new technology. Not if you want to make it affordable for the consumer.

The real problem with the PS3 using the Cell Processor and Blu-Ray has nothing to do whether the technology is expensive OR new. The real problem is the impetus Sony had for putting this technology into their latest and greatest console. Let me assure you it has nothing to do with consumer benefit. Sure, in a collateral-damage-sort-of way the consumer will benefit from these technologies (putting the cost aside) but cell and Blu-ray are in the PS3 for one reason and one reason only. Sony wants to embed its technology deep into multiple areas of the technology industry. I wouldn’t even say there’s anything necessarily all that “wrong” with that when you balance it out so the consumer and company can benefit mutually. But with the cost at $600 when traditionally consumers should expect to spend at most half that, the balance is is lost and the consumer is on the losing end.

Wrap Up

Sony is a company that has done a lot of good for the electronic entertainment industry in the past. I have a 40″ Sony Trinitron TV at home that I love and before LCDs were affordable I always insisted on a Trinitron for my PC monitor as well. However, recently something in Sony has seemed to change, they appear to be losing some of their consideration for the consumer and with that on the decline it scares me that they are trying to be the source of technologies that will dominate different niches in the electronics industry going forward. Blu-ray, if it wins the HD media war will be in every home in 5 years. This is compounded by the fact that Sony owns Sony Pictures and “could” use their positioning to make their movies more available than other label’s movies. Let’s hope that doesn’t, that would be bad for us.

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